A Multi-Layered Behavior Based System for Controlling RoboCup Agents
نویسنده
چکیده
We describe a multi-layered behavior based agent architecture which has been applied to the Robocup domain. Upper layers are used to control the activation and priority of behaviors in layers below, and only the lowest layer interacts directly with the server. The layered approach seems to simplify behavior management. In particular it provides an approach for implementing high level strategic behavior in the soccer agents.
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